Another under-documented process.
- On your Vita, you need Save Manager Plus (not savemgr) to export decrypted saves. Load that homebrew app and export/decrypt the desired saves.
- This info is only in the fucking changelog but the directory SaveManagerPlus puts your decrypted saves in is at
ux0:data/vitaSaveManager
. So copy them from there to your PC. - Start the same game on Vita3K and ❗️get far enough to create a new save, save the game, and close it. From there you can right click the game in Vita3K and click “Open Folder > Saved Data” to open the saves folder in your file explorer.
- You should now have the slotparam file and a data file named like
SAVEDATA0000.DAT
orUSR-DATA0000
but ❗️you can only import saves by replacing that new save data file generated in Vita3k, I think because it correlates to something in the slotparam. So if you’ve generated a new SAVEDATA0000.DAT and expect to be able to import and load SAVEDATA0050.DAT (a decryped save from your Vita) alongside it, it won’t be recognized. ❗️You have to rename the decrypted save you want to import to the one generated in Vita3K and replace it, SAVEDATA0000.DAT in my case. - By replacing that file, your save will show up in Vita3k. ❗️However, it seems that the metadata about the specific save is stored in the slotparam file so, for me, the information about the slot in the in-game save data load screen was wrong –❗️it looks like it’s still the beginning-of-game data you created, but once you load it it’s your imported save. So just create a new one ASAP.
Contact me if this process stops working on newer Vita3K versions.